foil
When this creature enters, create a 1/1 red Goblin creature token. {1}, {T}: Target creature you control with power 2 or less can't be blocked this turn.
1 : in stock
foil
Flying, vigilance When this creature enters, put up to one target noncreature, nonland card from your graveyard on top of your library.
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foil
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
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foil
Vigilance Menace (This creature can't be blocked except by two or more creatures.) This creature enters with two +1/+1 counters on it if you've cast two or more spells this turn.
1 : in stock
foil
This creature enters with two +1/+1 counters on it. Whenever this creature or another creature you control dies, if it had counters on it, put its counters on up to one target creature you control.
1 : in stock
foil
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature.
1 : in stock
nonfoil
If one or more tokens would be created under your control, twice that many of those tokens are created instead. +1: Create a 1/1 white Soldier creature token. 0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. −3: Destroy target creature an opponent controls with mana value 3 or greater.
1 : in stock
nonfoil
Compleated ({G/P} can be paid with {G} or 2 life. For each {G/P} paid with life, this planeswalker enters with two fewer loyalty counters.) +1: Create an X/X green Phyrexian Horror creature token, where X is Nissa's loyalty. −1: Destroy target artifact or enchantment. −7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
1 : in stock
foil
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
1 : in stock
foil
Flurry — Whenever you cast your second spell each turn, this creature gets +1/+1 until end of turn. {1}: Add {U}, {R}, or {W}. Activate only once each turn.
1 : in stock
foil
When this creature enters, target player mills two cards. You gain 2 life. (To mill two cards, a player puts the top two cards of their library into their graveyard.)
1 : in stock
foil
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
1 : in stock
nonfoil
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
1 : in stock
foil
When this enchantment enters, draw two cards, then discard a card. When a Dragon you control enters, return this enchantment to its owner's hand.
1 : in stock