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Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.
1 : in stock
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Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
1 : in stock
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Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
1 : in stock
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Flash {1}, Sacrifice this creature: Destroy target artifact or enchantment.
1 : in stock
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Defender When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
1 : in stock
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Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
1 : in stock
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Seismic Rupture deals 2 damage to each creature without flying.
2 : in stock
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This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
1 : in stock
nonfoil
When this creature enters, return target permanent card from your graveyard to your hand.
1 : in stock
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Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
1 : in stock
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When this creature enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
1 : in stock
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Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, draw a card.
1 : in stock
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Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
1 : in stock
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{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1 : in stock
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Menace (This creature can't be blocked except by two or more creatures.) Threshold — Whenever this creature attacks, if there are seven or more cards in your graveyard, this creature gets +2/+0 until end of turn.
1 : in stock
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Flying Vigilance (Attacking doesn't cause this creature to tap.)
1 : in stock
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Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
1 : in stock
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This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
1 : in stock
nonfoil
Flying Whenever you gain life for the first time each turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
1 : in stock